Making the Museum is a newsletter and podcast on exhibition planning for museum leaders, exhibition teams and visitor experience professionals.

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Technology Jonathan Alger Technology Jonathan Alger

Speakers at the Screen

In the real world, we expect a sound to naturally emanate from its source. The happy toot of a baby elephant emanates from a baby elephant. Not the sky, the ground, or a nearby fern.

It should work the same in our exhibitions. Those happy toots should come from speakers as close as possible to the elephant's on-screen image.

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Jonathan Alger Jonathan Alger

Dr. Seuss Machines

Exhibits are like Dr. Seuss machines.
They change minds. And, do you know what that means?
Our visitors – isn’t it sad, they don’t know
The facts about forks that we all love so.

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Jonathan Alger Jonathan Alger

Evil Smile Excellent

Sometimes, a problem is an opportunity in disguise. Next time one comes up in a planning discussion, try the Evil Smile Excellent trick. It might change the conversation.

It requires some acting. Here’s how it works:

First, state the problem seriously, with professional concern.

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Jonathan Alger Jonathan Alger

Exhibition: Product or Campaign?

Products are things we value: cars, cappuccinos, feature films. We choose to pay money willingly for them. Campaigns promote products: car ads, coffee shop window clings, movie stars on talk shows. We don’t pay for campaigns with our money. But we do pay, unwillingly, with our attention.

So is an exhibition a product or a campaign?

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Jonathan Alger Jonathan Alger

At First, Make No Small Steps

At the start of an exhibition project, you don't know where you'll end. You have a vague goal, a team of people and a blank sheet of paper. Terrifying. But make no small steps. Small steps feel safer. But at the start of a project, small steps will kill it. Drain the budget. Put it in a coma.

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Jonathan Alger Jonathan Alger

Don’t Convince the Convinced

All visitor experience projects express a point of view. So should we develop projects for people that already agree with it? Or that don’t? A client of mine once explained how they plan budgets for PR campaigns on social issues. There are five groups for any issue:

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Jonathan Alger Jonathan Alger

The We-Gotta-Go Test

Here's a quick way to gut-check whether an experiential idea is going to work — before you commit time and money to developing it. Take any idea being considered, put it in the blank in the following sentence, and say it out loud:

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Jonathan Alger Jonathan Alger

Never Put the Mona Lisa in the Lobby

The Mona Lisa is the most famous painting in the world. It was once stolen and later returned, which only made it more famous. On its own, it attracts about 30,000 people. A day.

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Jonathan Alger Jonathan Alger

Streakers, Strollers and Scholars - Part I

We can think about our visitors using demographics: age, gender, and religion. We can sort them by psychographics: lifestyle, political affiliation, and values. But I prefer to plan according to attention span: streakers, strollers, and scholars.

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Jonathan Alger Jonathan Alger

The Visitor Center Paradox

There is a paradox at the heart of every visitor center project: if it's so fantastic that people never want to leave — it's a total failure.

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Jonathan Alger Jonathan Alger

Interactive Media Isn’t for Leftovers

In ancient times, shortly after life emerged from the sea, movies came on DVDs. “Special collector’s editions” had a second disk with “extra” content. This was for early life forms who loved bloopers.

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Jonathan Alger Jonathan Alger

Every Exhibition Needs a Weenie

Every Imagineer (designer, in Disney-speak) knows that attractions need an iconic skyline. Space Mountain, for example, looks like a giant ... space mountain. There are two strategies here:

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Jonathan Alger Jonathan Alger

Wow, Who Designed That?

I heard an expert recently assert, in a public setting, “No one should ask who designed an experience after they visit.”

I have … thoughts.

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