Making the Museum is a newsletter and podcast on exhibition planning for museum leaders, exhibition teams and visitor experience professionals.

NEW: Categories are coming! So far, see everything on budgeting, content, technology … and Phil & Monique. (Click and scroll down.)

MtM is a project of C&G Partners | Design for Culture


Jonathan Alger Jonathan Alger

Two Fixes for Clutter (Part 2)

When the design for your whatsis — museum, experience, wall, interactive software — is cluttered, you have two options. Last time we covered Option 1: Reduce. The second option is not for the faint of heart. But it’s my favorite.

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Jonathan Alger Jonathan Alger

Two Fixes for Clutter (Part 1)

Ever been in a situation where the design for your museum, exhibition, experience, wall — let’s say whatsis — is cluttered? It’s unclear and overstuffed. Exhibitions are particularly clutter-prone. What to do? You have two options.

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Phil & Monique Jonathan Alger Phil & Monique Jonathan Alger

Phil & Monique: Five Whys

PHIL: I have to cut part of my project. MONIQUE: [Looks for barista] Why? PHIL: Out of time. MONIQUE: Why? PHIL: We didn’t have costs until now. MONIQUE: Why? PHIL: [Furrows brow] We didn’t get them estimated yet. MONIQUE: Why? PHIL: [Annoyed] We could only do it at the end! And why do you keep saying why?

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Content Jonathan Alger Content Jonathan Alger

Five Twists on Chronology

(Time — the “T” in L.A.T.C.H. — is one of the five fundamental organizing principles of exhibitions. See them all here.) Chronology is a common exhibition structure. But there are more twists on it than you think. Here are five:

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Jonathan Alger Jonathan Alger

SEGD Interview: Making the Museum

SEGD, the Society of Experiential Graphic Design, was kind enough to interview me about Making the Museum in their weekly newsletter and blog just now. A big thank you to SEGD — and for permission to reprint it here. (This will be longer than the usual one-minute read.)

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Jonathan Alger Jonathan Alger

One Idea Per Surface, At Most

We could pack endless content into our experiences … but people can’t absorb that. A single idea in a gallery is powerful … but that’s not efficient. How do we find balance? Here’s a loose rule of thumb: One idea per surface, at most.

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Technology Jonathan Alger Technology Jonathan Alger

What’s “Immersive”? (Pt. 2)

My research prep for an appearance on a podcast became ten insights that changed how I think. Here are the last five. — #6. Any new space is immersive. Any time we are “dipped” into new “fluid” we are immersed. New surroundings demand attention.

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Technology Jonathan Alger Technology Jonathan Alger

What’s “Immersive”? (Pt. 1)

We all either love "immersive" — or are fed up with it. Or both. The inimitable Charlie Morrow invited me on his podcast, "Immerse!", which is about ... you know. I did some prep research. I found ten ideas that changed how I think about what I do.

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Jonathan Alger Jonathan Alger

Every Exhibition Needs … a Weenie (Again)

Walt Disney’s new theme park needed new experiences that could market themselves to visitors. Touring the property, his dog was a reluctant companion. Walt lured him along with cocktail sausages. Where a “weenie” was, his dog was sure to go. And inspiration struck.

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Phil & Monique Jonathan Alger Phil & Monique Jonathan Alger

Phil & Monique: Painstorming

PHIL: Sorry I’m late, I was on Zoom doing some painstorming. MONIQUE: You mean brainstorming. PHIL: What? No, I mean painstorming. MONIQUE: … PHIL: [Smiles] You’ve never heard of it! MONIQUE: What? Well, no, I mean … OK, I haven’t heard of it.

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Jonathan Alger Jonathan Alger

A Solution in Search of a Problem

“People always ask me for a boat,” a designer friend once said to me. “I wish they would just ask for a way to get across the river.” We all get two types of requests. Type 1: A problem in search of a solution. Type 2: A solution in search of a problem.

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Budgeting Jonathan Alger Budgeting Jonathan Alger

Plan to NOT Be Over Budget

Lots of cultural project teams come up with lots of great ideas, have no idea what it will all cost, and wait until some milestone down the road to get a price check from … somebody. Is it any surprise when the estimate comes back crazy high, and the budget axe comes out?

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Jonathan Alger Jonathan Alger

Your Museum Isn’t What You Say It Is

You might say your museum is a key voice in the fight for biodiversity. But if your visitors tell other people it’s boring, that’s what it is. You might say it’s the first art museum where visitors make the art. But if your visitors say all the interactives are broken, that’s what it is.

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Jonathan Alger Jonathan Alger

As Dimensional as Possible

Now here’s a crazy thought: an exhibition is a communication medium you can walk through. Unlike almost any other channel of communication, exhibitions are dimensional. And the audience is physically inside the channel. (Take that, Netflix.)

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