Making the Museum is a newsletter and podcast on exhibition planning for museum leaders, exhibition teams and visitor experience professionals.
NEW: Categories are coming! So far, see everything on budgeting, content, technology … and Phil & Monique. (Click and scroll down.)
MtM is a project of C&G Partners | Design for Culture
Five Twists on Chronology
(Time — the “T” in L.A.T.C.H. — is one of the five fundamental organizing principles of exhibitions. See them all here.) Chronology is a common exhibition structure. But there are more twists on it than you think. Here are five:
SEGD Interview: Making the Museum
SEGD, the Society of Experiential Graphic Design, was kind enough to interview me about Making the Museum in their weekly newsletter and blog just now. A big thank you to SEGD — and for permission to reprint it here. (This will be longer than the usual one-minute read.)
Thing-Based or Idea-Based?
Quick, what’s your new exhibition based on?
A. Thing-based
B. Idea-based
C. Wait, is this a trick question?
8 Ways to Be “Phygital”, with Alin Tocmacov
Is everything “phygital”? How can a “phygital mindset” lead to better experience design? Exhibition designer and “phygital architect” Alin Tocmacov joins host Jonathan Alger to hash out some key principles, in “8 Ways to Be Phygital”.
One Idea Per Surface, At Most
We could pack endless content into our experiences … but people can’t absorb that. A single idea in a gallery is powerful … but that’s not efficient. How do we find balance? Here’s a loose rule of thumb: One idea per surface, at most.
What’s “Immersive”? (Pt. 2)
My research prep for an appearance on a podcast became ten insights that changed how I think. Here are the last five. — #6. Any new space is immersive. Any time we are “dipped” into new “fluid” we are immersed. New surroundings demand attention.
What’s “Immersive”? (Pt. 1)
We all either love "immersive" — or are fed up with it. Or both. The inimitable Charlie Morrow invited me on his podcast, "Immerse!", which is about ... you know. I did some prep research. I found ten ideas that changed how I think about what I do.
Every Exhibition Needs … a Weenie (Again)
Walt Disney’s new theme park needed new experiences that could market themselves to visitors. Touring the property, his dog was a reluctant companion. Walt lured him along with cocktail sausages. Where a “weenie” was, his dog was sure to go. And inspiration struck.
Revealing the Story with Light, with Steven Rosen and Ted Mather
Is lighting art or science? About light, or about shadows? Lighting designers Steven Rosen and Ted Mather (Available Light) join host Jonathan Alger (C&G Partners) on Making the Museum, the podcast, to discuss Revealing the Story with Light.
Phil & Monique: Painstorming
PHIL: Sorry I’m late, I was on Zoom doing some painstorming. MONIQUE: You mean brainstorming. PHIL: What? No, I mean painstorming. MONIQUE: … PHIL: [Smiles] You’ve never heard of it! MONIQUE: What? Well, no, I mean … OK, I haven’t heard of it.
A Solution in Search of a Problem
“People always ask me for a boat,” a designer friend once said to me. “I wish they would just ask for a way to get across the river.” We all get two types of requests. Type 1: A problem in search of a solution. Type 2: A solution in search of a problem.
Plan to NOT Be Over Budget
Lots of cultural project teams come up with lots of great ideas, have no idea what it will all cost, and wait until some milestone down the road to get a price check from … somebody. Is it any surprise when the estimate comes back crazy high, and the budget axe comes out?
Your Museum Isn’t What You Say It Is
You might say your museum is a key voice in the fight for biodiversity. But if your visitors tell other people it’s boring, that’s what it is. You might say it’s the first art museum where visitors make the art. But if your visitors say all the interactives are broken, that’s what it is.
Secrets of Creative Collaboration, with Trent Oliver
How do we keep cultural projects from going off the rails, without sacrificing creativity? It’s not impossible. Media design expert Trent Oliver joins host Jonathan Alger on Making the Museum, the podcast, to discuss the Secrets of Creative Collaboration.
Phil & Monique: Cost Per Visitor
MONIQUE: That exhibition this morning felt like a $1 show. PHIL: Were we on the same tour? That felt like $5,000,000. MONIQUE: Exactly. [Eats blueberry.] PHIL: What? MONIQUE: You were thinking total cost. I was thinking cost per visitor.
As Dimensional as Possible
Now here’s a crazy thought: an exhibition is a communication medium you can walk through. Unlike almost any other channel of communication, exhibitions are dimensional. And the audience is physically inside the channel. (Take that, Netflix.)
The Big Light Bulb in the Sky
Let’s use a projector and make our content huge, on the wall of the lobby! — At night? — No, during the day! — But our lobby is all glass, and we’re in Arizona. — That doesn’t matter! — But our projector can’t compete with the big light bulb in the sky. — What big light bulb?
Sprints Become Marathons
At the school track meet today, your event is a sprint, once around the track. You’ll use all your fuel to win. Halfway through, the coach yells surprising news: the event has been changed midway. It is now a marathon. Instead of half a lap, you have 26 miles to go.
Six Provocative Questions, with Matt Kirchman
Do exhibits really teach? Do they really present big stories well? Is personalization really a must? Are exhibits getting ... better? Matt Kirchman joins me to debate Six Provocative Questions. But buckle your seat belts — these are called provocative for a reason.
Black Belt Cost Control Tips
Aaaaargh! I am watching a budget train wreck happen to a cultural project team (not mine). And it was avoidable. It’s too late for my friends. But not for you. You seem nice. Take these tips — and use them.